I mean how one could expect anything mature/deep from a something so outrageously "consolish". And I would not have come into believing something like this if the game did not convince me that although being superfluous in many of its aspects it keeps its consistency with itself from one side to another. On a second, superficial overview, without taking into consideration what Fable was meant to be, it is undoubtedly a distinct, fresh breathe in game design. No, Fable is not the consequence of passion and true heart, but just some cynical brag of a handful of overrated game developers. I was too busy with the (virtual) orgasms that Knights of the Old Republic gave me. I cannot stress enough how happy I am I did not fall for the enthusiastic presentation of the incipient Fable project. No surprise here, as many of Peter Molyneux game-designs accustomed his fans with being all idea and no depth. So let me reemphasize, whereas Fable might pass as a lovable Snow White of original designs and mechanics, it is in fact so recklessly conceived one could take it for the evil Queen. However, all coins have two faces - this is the way of things, and this one makes no exception. I could have said that Fable is one of those games born from deep love and pure heart.
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